POV-Ray : Newsgroups : povray.newusers : Broken Stone : Broken Stone Server Time
5 Nov 2024 07:16:21 EST (-0500)
  Broken Stone  
From: SkinRock
Date: 28 Apr 2004 01:10:01
Message: <web.408f3b87a5f405d44e6ccf840@news.povray.org>
Hi, I'm still kind of a new user, I've been goofing around with POV on and
off for awhile.  I was just wondering what the best way would be to go
about giving an object that is made of stone, a broken/chipped look.  Not
necessarily from errosion, but from using a chisel to mold the stone,
having little cracks and indentations.  The object is just made from this:
difference{
cylinder {
  0*x,  .75*x,  1
  rotate y*60
  texture { T_Grnt25 }
}
cylinder {
  -1*x,  2*x,  .4
  rotate y*60
  texture { T_Grnt25 }
}
}
I'm looking to give the outer side the chipped look.  I was thinking using
splines inside the difference bracket, but I didn't know if there might be
any easier way.  Thanks!


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